Gimkit is a fun and interactive learning platform crafted to make studying enjoyable. In this guide, we’ll take you through the fundamentals of Gimkit and how to begin playing.

Creating Your Account

To start, you’ll have to make a Gimkit account. Just go to the Gimkit website and follow the instructions to sign up. You can either use your email address or log in with Google.

Exploring Game Modes

Gimkit provides different game modes to match diverse learning styles and preferences. These include Classic, Team, and Race modes. Take a moment to try out each mode and find the one that suits you best.

Joining a Game

After logging in, you can either join a game created by your teacher or host your own game. To join a game, enter the game code given by your teacher or choose a public game from the list.

  • Select a kit
  • Select a game mode
  • Set up your game options
  • Share your game code or join link
  • Start your game

Playing the Game

While playing, you’ll encounter questions to answer. Carefully read each question and choose the correct answer. The quicker you respond, the more points you’ll score. Begin by selecting the kit you wish to use. You can host any public kit, but you’ll only receive game reports for kits you own.

To host a kit, click the green “Play Live” button next to any of your kits on your dashboard, or select “Play Live” from the right-hand panel within any kit.

Find Play live button on the board

When You click the play live button it it will redirect to the other page where see the Mode Picker where You can select the mode you want to use with your kit. in the mode section play and scroll the mode.

When you scroll and pick the mode from mode section Choose any mode and click “Learn More” to read more details about that mode.

After selecting the game mode you want to use, it will be highlighted in yellow. Click the large “Continue” button in the upper right-hand corner to proceed to the game options screen.

The game options screen is where you’ll customize your game settings. You can choose to connect classes, activate the Nickname Generator, select game goals to end the game, decide if students can join late, and much more.

Game options vary depending on the mode you’re playing. Find out more about game options here.

Once you’ve set up your game, click Continue again to get your game started.

When you setup your game and click ton continue button A new Lobby tab will open with your game code. If you’re playing a 2D mode, you’ll see your character in the lobby, and additional characters will join as students join.

The Lobby is where your students will gather while you wait for everyone to join. In modes other than 2D, the Lobby is where you’ll want to check everyone’s names and remove anyone with inappropriate names.

In 2D modes, you can choose whether to join the game as a player or spectator. Use the toggle in the lower right-hand corner click on it

Students can join your game using the game’s QR code, join link, or game code.To display a QR Code for your students, simply hover over the game code on your hosting screen.

QR Code for Live Games

Students who aren’t using Classes will go to Gimkit.com/join and enter your game code to join. When you’re prepared to start the game, click on “Start Game.” This button will be located in the lower center for 2D games and in the upper right-hand corner for non-2D games.

Once you click “Start Game,” you and your students will be directed to your game. In non-2D modes, you’ll see a leaderboard screen that you can display to the room. In 2D modes, your screen will display wherever you are on the map.

In the upper right-hand corner, you’ll find a panel with game controls. Utilize these controls to manage your game, including adjusting music and SFX volume, displaying the leaderboard, viewing players, managing your own game if you joined a 2D game as a player, and ending the game.

If you wish to end the game prematurely, simply click the “End Game” button. Otherwise, your game will conclude when you reach the game goal you’ve established, typically a time limit for 2D games.